Arthur Protasio
Talks & Festivals
Lectures, panels, and events I've take part in
Nebula Awards Conference
At the SFWA (Science Fiction and Fantasy Writers of America) 2020 Nebula Awards Conference, I gave the talk "Excalibur, Disney and Tactics! Crafting a story-driven RPG through Narrative, Aesthetics and Mechanics".
I shared the core creative values of our project and showed both how they were crucial in developing our award-winning tactical RPG, Sword Legacy: Omen, and are applicable to storytelling in any medium.
GDC Narrative Summit
A panel at the Game Developers Conference about the challenges of being a writer from another country where the culture and language might be completely different than in North America.
I represented Latin America and spoke as part of a diverse cast of game writers presenting the strategies employed as a Brazilian writer with international experience.
Microsoft Garage
I was invited by the Microsoft Garage in Vancouver to give my talk "Mindful Storytelling" about narrative fundamentals and the connections between our brains and emotions in diverse experiences - from fables all the way to a script written by an AI.
I discussed the importance of weaving content and medium together by presenting three case studies I worked on: Emmy nominated TV drama show, Now Generation; award-winning sci-fi adventure game, Angest; and tactical RPG retelling of Excalibur legends, Sword Legacy: Omen.University of British Columbia / Emerging Media Lab
What makes for a memorable story? Why does it stick with us even after the experience is over? How does it happen in movies, video games, and VR?
In this immersive storytelling workshop, I taught students the fundamentals of crafting content for new media and used the Cobra Kai video game as a case study in applying that knowledge to other projects.BIG Festival
How to make story-driven games that keep players engaged without combat, mechanical challenges, or traditional puzzles? Many developers have tackled this problem with very different results.
Firewatch designer Chris Remo and I discussed lessons learned from different video game genres to maintain player interactivity and ways to create a unique story game experience.
Institute for Technology and Society
The Institute for Technology & Society (ITS Rio) invited me and Mathieu de Fayet, VP Strategic Partnerships at Niantic Labs, to debate Augmented Reality and the smartphone.
Mathieu presented the development story of Ingress and Pokemon Go and presented how storytelling can adapt to this new medium.
Digital Media, Culture & Arts Festival [PT-BR]
A three-day international festival I devised and ran in Rio de Janeiro at the prominent museum Bank of Brazil Cultural Center (CCBB), to showcase Brazilian digital culture.
As creator, host, and curator, I planned all the activities and sessions, presented talks with influencers, designed an art installation, and held exhibits for independent VR experiences, video games, fan films, podcasts, books, and art.
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